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    ├──Lecture 1 – Introduction & Setup
    | ├──1 – Welcome! (Course Structure).en-US.srt 7.95kb
    | ├──1 – Welcome! (Course Structure).mp4 25.58M
    | └──1 – Welcome! (Course Structure).zh-CN.srt 7.71kb
    ├──Lecture 10 – Basic AI & Behavior Trees
    | ├──39 – AI Overview (Behavior Trees, Blackboards, EQS).en-US.srt 9.71kb
    | ├──39 – AI Overview (Behavior Trees, Blackboards, EQS).mp4 18.81M
    | ├──39 – AI Overview (Behavior Trees, Blackboards, EQS).zh-CN.srt 9.58kb
    | ├──40 – Bot Behaviors and Movement.en-US.srt 44.25kb
    | ├──40 – Bot Behaviors and Movement.mp4 146.28M
    | ├──40 – Bot Behaviors and Movement.zh-CN.srt 44.31kb
    | ├──41 – Custom Check Attack Range Service for BT _ Tom Looman.en-US.srt 49.01kb
    | ├──41 – Custom Check Attack Range Service for BT _ Tom Looman.mp4 163.35M
    | └──41 – Custom Check Attack Range Service for BT _ Tom Looman.zh-CN.srt 49.78kb
    ├──Lecture 11 – Intermediate AI with Custom Tasks & EQS
    | ├──42 – Custom C++ BT Task for Ranged Attacks.en-US.srt 31.88kb
    | ├──42 – Custom C++ BT Task for Ranged Attacks.mp4 120.39M
    | ├──42 – Custom C++ BT Task for Ranged Attacks.zh-CN.srt 32.13kb
    | ├──43 – Environment Queries for smarter movement.en-US.srt 36.11kb
    | ├──43 – Environment Queries for smarter movement.mp4 158.25M
    | ├──43 – Environment Queries for smarter movement.zh-CN.srt 36.36kb
    | ├──44 – Adding Sight with Pawn Sensing Component.en-US.srt 22.58kb
    | ├──44 – Adding Sight with Pawn Sensing Component.mp4 90.60M
    | ├──44 – Adding Sight with Pawn Sensing Component.zh-CN.srt 22.78kb
    | ├──45 – Improving Bot Animations & C++ Asserts.en-US.srt 15.32kb
    | ├──45 – Improving Bot Animations & C++ Asserts.mp4 58.61M
    | └──45 – Improving Bot Animations & C++ Asserts.zh-CN.srt 15.20kb
    ├──Lecture 12 – More AI, Environment Query Spawn Logic
    | ├──46 – Assignment 3 Solution Review.en-US.srt 19.86kb
    | ├──46 – Assignment 3 Solution Review.mp4 53.22M
    | ├──46 – Assignment 3 Solution Review.zh-CN.srt 19.62kb
    | ├──47 – Assignment 4 (Expanding AI Behavior).en-US.srt 3.05kb
    | ├──47 – Assignment 4 (Expanding AI Behavior).mp4 4.98M
    | ├──47 – Assignment 4 (Expanding AI Behavior).zh-CN.srt 2.89kb
    | ├──48 – EQS to find bot spawnpoints.en-US.srt 21.30kb
    | ├──48 – EQS to find bot spawnpoints.mp4 96.89M
    | ├──48 – EQS to find bot spawnpoints.zh-CN.srt 21.43kb
    | ├──49 – GameMode with custom AI spawn behavior.en-US.srt 54.28kb
    | ├──49 – GameMode with custom AI spawn behavior.mp4 172.04M
    | └──49 – GameMode with custom AI spawn behavior.zh-CN.srt 54.97kb
    ├──Lecture 13 – Finalizing AI, Extending the Framework
    | ├──50 – Further AI improvements (Damage, Death, Ragdolling).en-US.srt 45.84kb
    | ├──50 – Further AI improvements (Damage, Death, Ragdolling).mp4 151.67M
    | ├──50 – Further AI improvements (Damage, Death, Ragdolling).zh-CN.srt 45.89kb
    | ├──51 – More senses for AI (Reacting to Damage).en-US.srt 12.32kb
    | ├──51 – More senses for AI (Reacting to Damage).mp4 40.70M
    | ├──51 – More senses for AI (Reacting to Damage).zh-CN.srt 12.21kb
    | ├──52 – Helpful utilities for game framework (static functions).en-US.srt 18.59kb
    | ├──52 – Helpful utilities for game framework (static functions).mp4 52.47M
    | ├──52 – Helpful utilities for game framework (static functions).zh-CN.srt 18.46kb
    | ├──53 – Improving bot firing logic (weapon accuracy, collision checks).en-US.srt 24.14kb
    | ├──53 – Improving bot firing logic (weapon accuracy, collision checks).mp4 88.65M
    | ├──53 – Improving bot firing logic (weapon accuracy, collision checks).zh-CN.srt 24.01kb
    | ├──54 – Damage feedback through Hitflash effect.en-US.srt 8.87kb
    | ├──54 – Damage feedback through Hitflash effect.mp4 44.66M
    | └──54 – Damage feedback through Hitflash effect.zh-CN.srt 9.05kb
    ├──Lecture 14 – UMG With C++ & More Framework Extensions
    | ├──55 – 3D (Projected) Health bar with C++.en-US.srt 57.36kb
    | ├──55 – 3D (Projected) Health bar with C++.mp4 190.22M
    | ├──55 – 3D (Projected) Health bar with C++.zh-CN.srt 58.04kb
    | ├──56 – Updating HUD Widgets (Health, Credits, GameTime) UMG Learning Resources.en-US.srt 30.88kb
    | ├──56 – Updating HUD Widgets (Health, Credits, GameTime) UMG Learning Resources.mp4 119.61M
    | ├──56 – Updating HUD Widgets (Health, Credits, GameTime) UMG Learning Resources.zh-CN.srt 31.21kb
    | ├──57 – Setup Proper Player Spawn.en-US.srt 9.65kb
    | ├──57 – Setup Proper Player Spawn.mp4 35.73M
    | ├──57 – Setup Proper Player Spawn.zh-CN.srt 9.74kb
    | ├──58 – Adding Debug Commands.en-US.srt 17.76kb
    | ├──58 – Adding Debug Commands.mp4 63.42M
    | └──58 – Adding Debug Commands.zh-CN.srt 17.97kb
    ├──Lecture 15 – Console Variables, GameMode Rules
    | ├──59 – Assignment 4 Solution Review.en-US.srt 8.25kb
    | ├──59 – Assignment 4 Solution Review.mp4 29.85M
    | ├──59 – Assignment 4 Solution Review.zh-CN.srt 8.01kb
    | ├──60 – Refining Player Respawns.en-US.srt 26.34kb
    | ├──60 – Refining Player Respawns.mp4 80.44M
    | ├──60 – Refining Player Respawns.zh-CN.srt 26.80kb
    | ├──61 – Console Variables for debugging and game balancing.en-US.srt 60.40kb
    | ├──61 – Console Variables for debugging and game balancing.mp4 221.88M
    | ├──61 – Console Variables for debugging and game balancing.zh-CN.srt 60.30kb
    | ├──62 – Assignment 5 (Credits System, EQS Spawning).en-US.srt 4.77kb
    | ├──62 – Assignment 5 (Credits System, EQS Spawning).mp4 8.13M
    | └──62 – Assignment 5 (Credits System, EQS Spawning).zh-CN.srt 4.75kb
    ├──Lecture 16 – Writing our own Gameplay Ability System alternative
    | ├──63 – What is GAS and why write our own.en-US.srt 19.02kb
    | ├──63 – What is GAS and why write our own.mp4 30.63M
    | ├──63 – What is GAS and why write our own.zh-CN.srt 19.05kb
    | ├──64 – Starting our Action System and first Action (Sprinting).en-US.srt 42.27kb
    | ├──64 – Starting our Action System and first Action (Sprinting).mp4 118.97M
    | ├──64 – Starting our Action System and first Action (Sprinting).zh-CN.srt 42.16kb
    | ├──65 – Converting the Projectile Attacks to Actions.en-US.srt 42.70kb
    | ├──65 – Converting the Projectile Attacks to Actions.mp4 144.08M
    | ├──65 – Converting the Projectile Attacks to Actions.zh-CN.srt 42.79kb
    | └──66 – Improving the Physics Impulses on bot ragdolls.mp4 15.50M
    ├──Lecture 17 – GameplayTags
    | ├──67 – Setting up GameplayTags.en-US.srt 28.12kb
    | ├──67 – Setting up GameplayTags.mp4 83.93M
    | ├──67 – Setting up GameplayTags.zh-CN.srt 27.84kb
    | ├──68 – Comparing Tags in our Action System (Granting and Blocking Tags).en-US.srt 20.87kb
    | ├──68 – Comparing Tags in our Action System (Granting and Blocking Tags).mp4 72.80M
    | ├──68 – Comparing Tags in our Action System (Granting and Blocking Tags).zh-CN.srt 21.06kb
    | ├──69 – GameplayTags for DOOM-style Door & Keycard system.en-US.srt 12.25kb
    | ├──69 – GameplayTags for DOOM-style Door & Keycard system.mp4 73.91M
    | ├──69 – GameplayTags for DOOM-style Door & Keycard system.zh-CN.srt 12.60kb
    | ├──70 – Parrying Attacks using GameplayTags.en-US.srt 41.65kb
    | ├──70 – Parrying Attacks using GameplayTags.mp4 158.81M
    | └──70 – Parrying Attacks using GameplayTags.zh-CN.srt 42.08kb
    ├──Lecture 18 – Creating Buffs, World Interaction
    | ├──71 – Assignment 5 Solution Review.en-US.srt 24.46kb
    | ├──71 – Assignment 5 Solution Review.mp4 75.77M
    | ├──71 – Assignment 5 Solution Review.zh-CN.srt 24.38kb
    | ├──72 – Creating Buffs & Debuffs (Damage over Time Effect).en-US.srt 42.78kb
    | ├──72 – Creating Buffs & Debuffs (Damage over Time Effect).mp4 117.45M
    | ├──72 – Creating Buffs & Debuffs (Damage over Time Effect).zh-CN.srt 43.14kb
    | ├──73 – Improving World Interaction with UI Feedback.en-US.srt 30.45kb
    | ├──73 – Improving World Interaction with UI Feedback.mp4 93.05M
    | ├──73 – Improving World Interaction with UI Feedback.zh-CN.srt 30.95kb
    | ├──74 – Assignment 6 (Rage, Thorns, Power-up, Spotted UI).en-US.srt 8.22kb
    | ├──74 – Assignment 6 (Rage, Thorns, Power-up, Spotted UI).mp4 11.93M
    | └──74 – Assignment 6 (Rage, Thorns, Power-up, Spotted UI).zh-CN.srt 8.22kb
    ├──Lecture 19 – Multiplayer 1 “Network Replication”
    | ├──75 – What is Network Replication.en-US.srt 30.21kb
    | ├──75 – What is Network Replication.mp4 40.46M
    | ├──75 – What is Network Replication.zh-CN.srt 29.86kb
    | ├──76 – Networking the world interaction logic (RPCs).en-US.srt 47.81kb
    | ├──76 – Networking the world interaction logic (RPCs).mp4 222.40M
    | ├──76 – Networking the world interaction logic (RPCs).zh-CN.srt 47.73kb
    | ├──77 – Networking the Treasure Chest (RepNotify).en-US.srt 25.55kb
    | ├──77 – Networking the Treasure Chest (RepNotify).mp4 90.27M
    | └──77 – Networking the Treasure Chest (RepNotify).zh-CN.srt 25.72kb
    ├──Lecture 2 – Project Start & Version Control
    | ├──2 – GitHub Repository and Blank C++ Project.en-US.srt 17.85kb
    | ├──2 – GitHub Repository and Blank C++ Project.mp4 28.01M
    | ├──2 – GitHub Repository and Blank C++ Project.zh-CN.srt 17.58kb
    | ├──3 – Project Walkthrough and first C++ Class UNREAL ENGINE 5.0EDITOR BASICS.en-US.srt 26.83kb
    | ├──3 – Project Walkthrough and first C++ Class UNREAL ENGINE 5.0EDITOR BASICS.mp4 61.59M
    | ├──3 – Project Walkthrough and first C++ Class UNREAL ENGINE 5.0EDITOR BASICS.zh-CN.srt 26.77kb
    | ├──4 – Adding Components (Third-person Camera).en-US.srt 22.50kb
    | ├──4 – Adding Components (Third-person Camera).mp4 59.50M
    | ├──4 – Adding Components (Third-person Camera).zh-CN.srt 22.29kb
    | ├──5 – Binding Movement Input.en-US.srt 15.29kb
    | ├──5 – Binding Movement Input.mp4 40.85M
    | ├──5 – Binding Movement Input.zh-CN.srt 15.27kb
    | ├──6 – Character Setup & Course Content (GitHub Commit Example).en-US.srt 9.08kb
    | ├──6 – Character Setup & Course Content (GitHub Commit Example).mp4 27.17M
    | └──6 – Character Setup & Course Content (GitHub Commit Example).zh-CN.srt 9.10kb
    ├──Lecture 20 – Multiplayer 2
    | ├──78 – Authority and Actor instances on Clients.en-US.srt 16.72kb
    | ├──78 – Authority and Actor instances on Clients.mp4 73.22M
    | ├──78 – Authority and Actor instances on Clients.zh-CN.srt 17.04kb
    | ├──79 – Networking the Attributes & UI state (Health).en-US.srt 58.72kb
    | ├──79 – Networking the Attributes & UI state (Health).mp4 204.07M
    | ├──79 – Networking the Attributes & UI state (Health).zh-CN.srt 59.12kb
    | ├──80 – Blueprint Networking.en-US.srt 19.24kb
    | ├──80 – Blueprint Networking.mp4 102.84M
    | ├──80 – Blueprint Networking.zh-CN.srt 19.28kb
    | ├──81 – Networking the Action System.en-US.srt 17.10kb
    | ├──81 – Networking the Action System.mp4 71.19M
    | └──81 – Networking the Action System.zh-CN.srt 17.19kb
    ├──Lecture 21 – Multiplayer 3
    | ├──82 – Assignment 6 Solution Review.en-US.srt 24.85kb
    | ├──82 – Assignment 6 Solution Review.mp4 102.26M
    | ├──82 – Assignment 6 Solution Review.zh-CN.srt 24.89kb
    | ├──83 – Assignment 7 (Replicating Attributes & Power-ups).en-US.srt 6.36kb
    | ├──83 – Assignment 7 (Replicating Attributes & Power-ups).mp4 18.11M
    | ├──83 – Assignment 7 (Replicating Attributes & Power-ups).zh-CN.srt 6.29kb
    | ├──84 – Preparing the Actions with on-screen logging.en-US.srt 16.92kb
    | ├──84 – Preparing the Actions with on-screen logging.mp4 51.19M
    | ├──84 – Preparing the Actions with on-screen logging.zh-CN.srt 17.03kb
    | ├──85 – Networking UObjects & Actions (Action System).en-US.srt 50.08kb
    | ├──85 – Networking UObjects & Actions (Action System).mp4 213.00M
    | ├──85 – Networking UObjects & Actions (Action System).zh-CN.srt 50.63kb
    | ├──86 – Note on RepNotify behavior.en-US.srt 6.70kb
    | ├──86 – Note on RepNotify behavior.mp4 16.89M
    | └──86 – Note on RepNotify behavior.zh-CN.srt 6.67kb
    ├──Lecture 22 – Finishing up Multiplayer
    | ├──87 – Code flow and execution between Clients and Server.en-US.srt 21.84kb
    | ├──87 – Code flow and execution between Clients and Server.mp4 41.38M
    | ├──87 – Code flow and execution between Clients and Server.zh-CN.srt 21.67kb
    | ├──88 – Limiting Authority of the Client.en-US.srt 40.50kb
    | ├──88 – Limiting Authority of the Client.mp4 174.74M
    | ├──88 – Limiting Authority of the Client.zh-CN.srt 40.51kb
    | ├──89 – Networking remaining features (Sprint, etc.).en-US.srt 12.29kb
    | ├──89 – Networking remaining features (Sprint, etc.).mp4 57.33M
    | ├──89 – Networking remaining features (Sprint, etc.).zh-CN.srt 12.31kb
    | ├──90 – Improving on Event-based UI UNREAL ENGINE 5.0.en-US.srt 27.74kb
    | ├──90 – Improving on Event-based UI UNREAL ENGINE 5.0.mp4 137.35M
    | └──90 – Improving on Event-based UI UNREAL ENGINE 5.0.zh-CN.srt 28.27kb
    ├──Lecture 23 – Serializing Game & Player Progression
    | ├──91 – Setup core Save & Load Functionality (SaveGame & Slots).en-US.srt 30.01kb
    | ├──91 – Setup core Save & Load Functionality (SaveGame & Slots).mp4 86.20M
    | ├──91 – Setup core Save & Load Functionality (SaveGame & Slots).ts 86.20M
    | ├──91 – Setup core Save & Load Functionality (SaveGame & Slots).zh-CN.srt 30.33kb
    | ├──92 – Serializing Player Progression (PlayerState).en-US.srt 22.26kb
    | ├──92 – Serializing Player Progression (PlayerState).mp4 78.68M
    | ├──92 – Serializing Player Progression (PlayerState).zh-CN.srt 22.58kb
    | ├──93 – Serializing World Transforms (World State #1).en-US.srt 16.64kb
    | ├──93 – Serializing World Transforms (World State #1).mp4 49.88M
    | ├──93 – Serializing World Transforms (World State #1).zh-CN.srt 16.78kb
    | ├──94 – Serializing Any Variables Automatically (World State #2).en-US.srt 27.85kb
    | ├──94 – Serializing Any Variables Automatically (World State #2).mp4 86.77M
    | ├──94 – Serializing Any Variables Automatically (World State #2).zh-CN.srt 28.25kb
    | ├──95 – Serializing Blueprints & Saving via Actor Interaction.en-US.srt 14.01kb
    | ├──95 – Serializing Blueprints & Saving via Actor Interaction.mp4 56.61M
    | └──95 – Serializing Blueprints & Saving via Actor Interaction.zh-CN.srt 14.17kb
    ├──Lecture 24 – Building Menus in UMG
    | ├──96 – Assignment 7 Solution Review.en-US.srt 24.24kb
    | ├──96 – Assignment 7 Solution Review.mp4 66.67M
    | ├──96 – Assignment 7 Solution Review.zh-CN.srt 24.07kb
    | ├──97 – Creating Main Menus with UMG.en-US.srt 64.70kb
    | ├──97 – Creating Main Menus with UMG.mp4 221.48M
    | ├──97 – Creating Main Menus with UMG.zh-CN.srt 65.67kb
    | ├──98 – Creating In-Game Menus.en-US.srt 23.98kb
    | ├──98 – Creating In-Game Menus.mp4 75.10M
    | └──98 – Creating In-Game Menus.zh-CN.srt 24.02kb
    ├──Lecture 25 – UMG & Styling Widgets
    | ├──100 – Finishing Buff Bar & Animated materials for UI.en-US.srt 29.09kb
    | ├──100 – Finishing Buff Bar & Animated materials for UI.mp4 113.74M
    | ├──100 – Finishing Buff Bar & Animated materials for UI.zh-CN.srt 29.53kb
    | ├──101 – Syncing ActionEffect (Duration) for Multiplayer.en-US.srt 15.31kb
    | ├──101 – Syncing ActionEffect (Duration) for Multiplayer.mp4 51.98M
    | ├──101 – Syncing ActionEffect (Duration) for Multiplayer.zh-CN.srt 15.29kb
    | ├──102 – Widget Styling (HUD & Menus).en-US.srt 29.59kb
    | ├──102 – Widget Styling (HUD & Menus).mp4 103.36M
    | ├──102 – Widget Styling (HUD & Menus).zh-CN.srt 29.93kb
    | ├──99 – Setup Widgets & Event-based logic for Buffs & Debuffs.en-US.srt 35.62kb
    | ├──99 – Setup Widgets & Event-based logic for Buffs & Debuffs.mp4 127.63M
    | └──99 – Setup Widgets & Event-based logic for Buffs & Debuffs.zh-CN.srt 35.83kb
    ├──Lecture 26 – Animation Blueprints & UI Improvements
    | ├──103 – Animation State Machines (Stunned Effect) & C++ AnimInstancen.en-US.srt 43.70kb
    | ├──103 – Animation State Machines (Stunned Effect) & C++ AnimInstancen.mp4 125.46M
    | ├──103 – Animation State Machines (Stunned Effect) & C++ AnimInstancen.zh-CN.srt 43.90kb
    | ├──104 – Blend Poses & Blend Spaces (Floating Sprint Animation).en-US.srt 27.74kb
    | ├──104 – Blend Poses & Blend Spaces (Floating Sprint Animation).mp4 122.23M
    | ├──104 – Blend Poses & Blend Spaces (Floating Sprint Animation).zh-CN.srt 27.99kb
    | ├──105 – Status Text for Interactables (UMG) & C++ Loc Text.en-US.srt 35.25kb
    | ├──105 – Status Text for Interactables (UMG) & C++ Loc Text.mp4 121.79M
    | └──105 – Status Text for Interactables (UMG) & C++ Loc Text.zh-CN.srt 35.40kb
    ├──Lecture 27 – Data Assets, Data Tables, Async Loading (Asset Manager)
    | ├──106 – Data Tables & Data Assets (Setup for Bot Spawns).en-US.srt 30.30kb
    | ├──106 – Data Tables & Data Assets (Setup for Bot Spawns).mp4 72.91M
    | ├──106 – Data Tables & Data Assets (Setup for Bot Spawns).zh-CN.srt 30.22kb
    | ├──107 – Soft References (Size Map, Reference Viewer).en-US.srt 26.87kb
    | ├──107 – Soft References (Size Map, Reference Viewer).mp4 82.84M
    | ├──107 – Soft References (Size Map, Reference Viewer).zh-CN.srt 26.60kb
    | ├──108 – Primary Assets & Async Loading (Asset Manager).en-US.srt 37.91kb
    | ├──108 – Primary Assets & Async Loading (Asset Manager).mp4 103.11M
    | └──108 – Primary Assets & Async Loading (Asset Manager).zh-CN.srt 37.82kb
    ├──Lecture 28 – Packaging, Performance, Polish
    | ├──109 – Cooking Content & Packaging.en-US.srt 19.59kb
    | ├──109 – Cooking Content & Packaging.mp4 56.42M
    | ├──109 – Cooking Content & Packaging.zh-CN.srt 19.69kb
    | ├──110 – Profiling Basics & Stat Commands.en-US.srt 34.90kb
    | ├──110 – Profiling Basics & Stat Commands.mp4 94.01M
    | ├──110 – Profiling Basics & Stat Commands.zh-CN.srt 34.58kb
    | ├──111 – Unreal Insights for CPU & LoadTimes.en-US.srt 27.54kb
    | ├──111 – Unreal Insights for CPU & LoadTimes.mp4 91.53M
    | ├──111 – Unreal Insights for CPU & LoadTimes.zh-CN.srt 27.79kb
    | ├──112 – Fixing up log warnings and errors.en-US.srt 26.97kb
    | ├──112 – Fixing up log warnings and errors.mp4 108.03M
    | └──112 – Fixing up log warnings and errors.zh-CN.srt 27.21kb
    ├──Lecture 29 – Wrapping Up
    | ├──113 – Improving the SaveGame, Collisions & UI.en-US.srt 30.68kb
    | ├──113 – Improving the SaveGame, Collisions & UI.mp4 97.90M
    | ├──113 – Improving the SaveGame, Collisions & UI.zh-CN.srt 30.85kb
    | ├──114 – WARPSQUAD Project Workflow Demo.en-US.srt 43.32kb
    | ├──114 – WARPSQUAD Project Workflow Demo.mp4 138.02M
    | ├──114 – WARPSQUAD Project Workflow Demo.zh-CN.srt 43.42kb
    | ├──115 – Where to go next…en-US.srt 15.26kb
    | ├──115 – Where to go next…mp4 24.34M
    | └──115 – Where to go next…zh-CN.srt 15.02kb
    ├──Lecture 3 – Gameplay, Collision, and Physics
    | ├──7 – Character Input & Rotations.en-US.srt 32.16kb
    | ├──7 – Character Input & Rotations.mp4 117.66M
    | ├──7 – Character Input & Rotations.zh-CN.srt 31.99kb
    | ├──8 – Magic Projectile Attack.en-US.srt 48.23kb
    | ├──8 – Magic Projectile Attack.mp4 161.27M
    | ├──8 – Magic Projectile Attack.zh-CN.srt 48.18kb
    | ├──9 – Assignment 1 (Character Setup, Magic Projectile, Explosive Barrel).en-US.srt 3.32kb
    | ├──9 – Assignment 1 (Character Setup, Magic Projectile, Explosive Barrel).mp4 6.65M
    | └──9 – Assignment 1 (Character Setup, Magic Projectile, Explosive Barrel).zh-CN.srt 3.32kb
    ├──Lecture 30 – Additional Features
    | ├──114 – Programming with Subsystems (UGameInstanceSubsystem).en-US.srt 11.02kb
    | ├──114 – Programming with Subsystems (UGameInstanceSubsystem).mp4 40.44M
    | ├──114 – Programming with Subsystems (UGameInstanceSubsystem).zh-CN.srt 11.17kb
    | ├──115 – Extending Editor & Project Settings (UDeveloperSettings).en-US.srt 9.70kb
    | ├──115 – Extending Editor & Project Settings (UDeveloperSettings).mp4 33.60M
    | ├──115 – Extending Editor & Project Settings (UDeveloperSettings).zh-CN.srt 9.88kb
    | └──JetBrains_Coupon.pdf 52.66kb
    ├──Lecture 4 – Interfaces & Collision Queries
    | ├──10 – C++ Interfaces (Interacting with Actors).en-US.srt 23.35kb
    | ├──10 – C++ Interfaces (Interacting with Actors).mp4 57.17M
    | ├──10 – C++ Interfaces (Interacting with Actors).zh-CN.srt 23.24kb
    | ├──11 – ActorComponents & Collision Traces (InteractionComponent).en-US.srt 64.60kb
    | ├──11 – ActorComponents & Collision Traces (InteractionComponent).mp4 212.50M
    | ├──11 – ActorComponents & Collision Traces (InteractionComponent).zh-CN.srt 64.87kb
    | ├──12 – Animations and Timers (Improving the Attack).en-US.srt 15.02kb
    | ├──12 – Animations and Timers (Improving the Attack).mp4 54.64M
    | └──12 – Animations and Timers (Improving the Attack).zh-CN.srt 15.13kb
    ├──Lecture 5 – Blueprints 101
    | ├──13 – What is Unreal’s Blueprint.en-US.srt 11.08kb
    | ├──13 – What is Unreal’s Blueprint.mp4 33.96M
    | ├──13 – What is Unreal’s Blueprint.zh-CN.srt 10.82kb
    | ├──14 – Blueprint Interaction & Casting.en-US.srt 28.77kb
    | ├──14 – Blueprint Interaction & Casting.mp4 107.19M
    | ├──14 – Blueprint Interaction & Casting.zh-CN.srt 28.58kb
    | ├──15 – Animating in Blueprint.en-US.srt 28.83kb
    | ├──15 – Animating in Blueprint.mp4 103.88M
    | ├──15 – Animating in Blueprint.zh-CN.srt 29.26kb
    | ├──16 – Projectile Blueprint & Collision.enUS.srt 35.43kb
    | ├──16 – Projectile Blueprint & Collision.mp4 151.68M
    | └──16 – Projectile Blueprint & Collision.zh-CN.srt 35.46kb
    ├──Lecture 6 – Debugging Tools
    | ├──17 – Assignment 1 Solution Review.en-US.srt 19.86kb
    | ├──17 – Assignment 1 Solution Review.mp4 54.51M
    | ├──17 – Assignment 1 Solution Review.zh-CN.srt 19.17kb
    | ├──18 – Hotreload Warning.en-US.srt 0.90kb
    | ├──18 – Hotreload Warning.mp4 2.91M
    | ├──18 – Hotreload Warning.zh-CN.srt 0.88kb
    | ├──19 – Debugging C++ & Blueprints (Logging, Breakpoints, Drawing Debug Shapes).en-US.srt 32.60kb
    | ├──19 – Debugging C++ & Blueprints (Logging, Breakpoints, Drawing Debug Shapes).mp4 109.86M
    | ├──19 – Debugging C++ & Blueprints (Logging, Breakpoints, Drawing Debug Shapes).zh-CN.srt 32.91kb
    | ├──20 – Camera Changes & First UMG Widget (Crosshair).en-US.srt 11.28kb
    | ├──20 – Camera Changes & First UMG Widget (Crosshair).mp4 49.65M
    | ├──20 – Camera Changes & First UMG Widget (Crosshair).zh-CN.srt 11.14kb
    | ├──21 – Assignment 2 (Blackhole Projectile, Dash Ability, Targeting).en-US.srt 18.15kb
    | ├──21 – Assignment 2 (Blackhole Projectile, Dash Ability, Targeting).mp4 70.39M
    | ├──21 – Assignment 2 (Blackhole Projectile, Dash Ability, Targeting).zh-CN.srt 17.91kb
    | ├──22 – ‘Asserts’ for pro-active detection of bugs.en-US.srt 14.57kb
    | ├──22 – ‘Asserts’ for pro-active detection of bugs.mp4 42.17M
    | └──22 – ‘Asserts’ for pro-active detection of bugs.zh-CN.srt 14.38kb
    ├──Lecture 7 – UMG & (Player) Attributes
    | ├──23 – Attribute Component (RPG-style).en-US.srt 40.41kb
    | ├──23 – Attribute Component (RPG-style).mp4 131.34M
    | ├──23 – Attribute Component (RPG-style).zh-CN.srt 40.33kb
    | ├──24 – UMG with Data Bindings (Health Bar).en-US.srt 21.43kb
    | ├──24 – UMG with Data Bindings (Health Bar).mp4 87.77M
    | ├──24 – UMG with Data Bindings (Health Bar).zh-CN.srt 21.61kb
    | ├──25 – Event-based principles with UMG (Health Change Events).en-US.srt 31.38kb
    | ├──25 – Event-based principles with UMG (Health Change Events).mp4 134.01M
    | ├──25 – Event-based principles with UMG (Health Change Events).zh-CN.srt 31.58kb
    | ├──26 – Animating UMG Widgets.en-US.srt 9.25kb
    | ├──26 – Animating UMG Widgets.mp4 38.89M
    | ├──26 – Animating UMG Widgets.zh-CN.srt 9.50kb
    | ├──27 – Dealing Damage with Attributes (Explosive Barrel).en-US.srt 5.56kb
    | ├──27 – Dealing Damage with Attributes (Explosive Barrel).mp4 29.47M
    | └──27 – Dealing Damage with Attributes (Explosive Barrel).zh-CN.srt 5.62kb
    ├──Lecture 8 – (Dynamic) Materials for Gameplay
    | ├──28 – Intro & Projectile Collision Fix.en-US.srt 5.66kb
    | ├──28 – Intro & Projectile Collision Fix.mp4 14.59M
    | ├──28 – Intro & Projectile Collision Fix.zh-CN.srt 5.50kb
    | ├──29 – Material Basics (Shaders).en-US.srt 39.65kb
    | ├──29 – Material Basics (Shaders).mp4 188.02M
    | ├──29 – Material Basics (Shaders).zh-CN.srt 39.95kb
    | ├──30 – Hit Flash Material & Driving Material parameters through C++.en-US.srt 20.65kb
    | ├──30 – Hit Flash Material & Driving Material parameters through C++.mp4 94.75M
    | ├──30 – Hit Flash Material & Driving Material parameters through C++.zh-CN.srt 20.76kb
    | ├──31 – Simple Dissolve Materials (Textures).en-US.srt 13.28kb
    | ├──31 – Simple Dissolve Materials (Textures).mp4 64.48M
    | ├──31 – Simple Dissolve Materials (Textures).zh-CN.srt 13.32kb
    | ├──32 – Creating Re-usable Material Functions.en-US.srt 8.44kb
    | ├──32 – Creating Re-usable Material Functions.mp4 38.48M
    | ├──32 – Creating Re-usable Material Functions.zh-CN.srt 8.73kb
    | ├──33 – Materials for User Interface (UMG).en-US.srt 15.72kb
    | ├──33 – Materials for User Interface (UMG).mp4 62.10M
    | └──33 – Materials for User Interface (UMG).zh-CN.srt 15.67kb
    ├──Lecture 9 – Audio, Animation, UI
    | ├──34 – Assignment 2 Solution Review.en-US.srt 30.82kb
    | ├──34 – Assignment 2 Solution Review.mp4 92.03M
    | ├──34 – Assignment 2 Solution Review.zh-CN.srt 30.83kb
    | ├──35 – Creating Sound Cues.en-US.srt 14.94kb
    | ├──35 – Creating Sound Cues.mp4 53.62M
    | ├──35 – Creating Sound Cues.zh-CN.srt 14.94kb
    | ├──36 – Animation Blueprints & Handling Player Death.en-US.srt 26.51kb
    | ├──36 – Animation Blueprints & Handling Player Death.mp4 117.51M
    | ├──36 – Animation Blueprints & Handling Player Death.zh-CN.srt 26.50kb
    | ├──37 – Projected 3D UI (Damage Numbers).en-US.srt 19.31kb
    | ├──37 – Projected 3D UI (Damage Numbers).mp4 100.78M
    | ├──37 – Projected 3D UI (Damage Numbers).zh-CN.srt 19.57kb
    | ├──38 – Assignment 3 (Health – Damage, Audio, Projectiles, UI).en-US.srt 14.08kb
    | ├──38 – Assignment 3 (Health – Damage, Audio, Projectiles, UI).mp4 33.44M
    | └──38 – Assignment 3 (Health – Damage, Audio, Projectiles, UI).zh-CN.srt 13.72kb
    └──斯坦福FPS素材
    | └──斯坦福FPS素材.exe 220.49M
    
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